This film is a triumph of style over result. Part of the problem is the source material, which has been done over and over again. In books as diverse as science fiction (Niven & Pournelle’s or Steven Boyett’s, for example) not to mention too many movies to mention, and mainstream fiction. But the very nature of Inferno is that is episodic exposition after episodic exposition; speech upon speech about morality and the wages of sin.
That may have worked in Dante’s time, and certainly fit the structure of his cantos, but not so much anymore. Even when using it as a foil, it tends to devolve into a playground for airing personal senses of justice about current times or historic figures rather than about the characters in the story. This wasn’t even the only movie to attack Inferno in animation. Just a couple years later, in 2010, there was another: Dante’s anime, though that was adapted both from Dante and a video game.
So what does this movie have going for it? Inventiveness, for one. This is done with paper puppets manipulated by a talented crew headed by Paul Zaloom. This was all clearly a labor of love put together with collaborators Sean Meredith (who was also the primary director), Sandow Birk (also the primary writer), and Zaloom. And they got two capable actors to voice the main characters: Dante by Dermot Mulroney (The Mountain Between Us) and James Cromwell (Jurassic World: Fallen Kingdom) as Virgil.
But it doesn’t really come together as more than a curio. The puppetry is interesting. The political commentary is also unnervingly on point even 13 years later. In the end, however, it just sort of happens and then it’s over. True to the original material, but not quite enough for me to feel satisfied.