Movies, generally, shouldn’t be recommended solely for their technology. But there are exceptions. Avatar, was a lousy movie, but amazing 3D. Life of Pi was a gorgeous fantasy that pushed limits, but wasn’t a perfect film. Gravity took liberties with physics to tell its own (strained) story, but also used the value of 3D in exciting ways. In each of these cases, seeing the film in 2D was a disservice to the director and to the audience. They were conceived in 3D and were intended to be seen that way. You wouldn’t view a statue only as a photograph if it was there in front of you, why should we see a flattened version of story?
Ang Lee (Billy Lynn’s Long Halftime Walk) attacked Gemini Man very much in the same vein. He wanted to push the value of 3D and to create a new experience for his audience with a high frame rate (HFR) presentation. He succeeded, but far too few people will see the movie as intended. And, to be fair, without 3D and HFR the movie will seem like just a rehash of older adventure film without much to offer. See this movie as intended. It is either the swan song of 3D in movies or the genesis of a new approach and experience.
But let’s talk about the story first. One of the challenges with this film is that the original material had been in development for over 20 years. That sensibility continues to inform it. The studio also didn’t know how to promote it without giving away a huge portion of the plot, so we’re all in on the crux of the tale going in. It’s not as bad a reveal as ruining The Sixth Sense or The Crying Game for someone, but it certainly changes your viewing of it.
Will Smith (Bright) is compelling as an aging assassin and as his younger self. He isn’t just world weary, he is awakening. By his side, Mary Elizabeth Winstead (The Hollars) offers up a solid companion and comptent fighter, while Benedict Wong (Annihilation) helps focus the humor and assist in the action.
Clive Owen (Anon), on the other hand, is a little cookie-cutter in his bad merceny role. There were levels there, but they didn’t quite sell for me. This was as much a choice as a fault and part of the 80s/90s vibe of the overall movie that writers David Benioff (Game of Thrones), Darren Lemke (Goosebumps), and Billy Ray (Overlord) baked into the script. But the story is exciting, entertaining, and enjoyable…just not revelatory for spy thrillers.
Now let’s get to the technology layer that brings this film over the top. First off, the digital Will Smith came across as completely real for me. However, I saw Gemini in a modified HFR 3D (60 fps/2K resolution). Unfortunately, only four theaters in the country can show the fim as intended (120fps/4K resolution)…and I envy those that could see it that way. Why? Because at even at half the rate and resolution of the intended viewing, it was astounding. The clarity was jaw dropping. The action was visceral. The use of 3D was mostly carefully selected to enhance the tale. The movie literally jumps off the screen putting you in it at points. HFR tricks your brain into making it feel real. Typical films keep you at a distance at 30fps. Your brain sees it as unreal. But at 60fps it can’t always tell the difference.
It does cause some cognitive dissonance. At least for me, when there were extreme closeups, putting giant heads into frame, my brain balked at the relative perspective issues. But action sequences were like being on a roller coaster. No motion sickness, but you do feel like you are strapped in with the characters. The point is that the tech doesn’t just make it all pretty (though wait till you see the water scenes) it changes your experience of the film. An interview with Lee goes over some of the technology and story aspects if you want it from the horses mouth.
Go see Gemini in HFR 3D if you can. It is fun and it is something you haven’t seen before, unless you were fortunate (or unfortuanate, as some have claimed) to see The Hobbit in its HFR release. In 2D, Gemini probably will leave you a bit underwhelmed because half the story and experience won’t be there for you.